176 Unreal Engine jobs in Indonesia
unreal engine 3d animator
Posted today
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REQUIREMENT
1-3 YEARS OF EXPERIENCE IN ANIMATION OR GAME STUDIO
PROFICIENCY IN USING 3D SOFTWARE, SPECIFICALLY BLENDER and UNREAL ENGINE
PROFICIENCY WITH SEQUENCER AND BAKE SIMULATION IN UNREAL ENGINE
HAVE THE ABILITY TO LAYOUT ANIMATION BLOCKING IN ENVIRONMENT
HAVE EXPERIENCE WITH METAHUMAN UNREAL ENGINE
HAVE EXPERIENCE ANIMATING CONTROL RIG IN UNREAL ENGINE IS A PLUS
STRONG COMMUNICATION AND TEAMWORK SKILLS
Balinese Unreal Engine Render
Posted today
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About the role
Shape Haus' is seeking a talented Balinese Unreal Engine Render & Material Searcher to join our team in the idyllic Nusa Lembongan, Bali. As a full-time role, this position will play a crucial part in creating stunning visual experiences for our clients using the latest Unreal Engine technology, while immersing yourself in the natural beauty of Nusa Lembongan.
What you'll be doing
- Utilising Unreal Engine to develop high-quality renders and materials for a variety of projects
- Researching, curating, and integrating relevant materials and assets to enhance the visual fidelity of our creations
- Collaborating closely with the design and development teams to ensure seamless integration of your work
- Continuously exploring new techniques and technologies to push the boundaries of what's possible
- researching new materials and finding vendors and craftsmen to work with
What we're looking for
- Proficient in Unreal Engine, with a strong understanding of its rendering and material capabilities
- Excellent eye for detail and a deep appreciation for aesthetics
- Ability to work independently and as part of a team to deliver high-quality results
- Passion for exploring and implementing new technologies and techniques
- Strong communication skills to effectively collaborate with cross-functional teams
- Familiarity with the unique cultural and natural elements of Bali is a distinct advantage
What we offer
At Shape Haus', we believe in fostering a creative and supportive environment that empowers our team to thrive. You'll enjoy a competitive salary, opportunities for professional development, and the chance to work in one of the most beautiful locations in the world. Our flexible work arrangements and commitment to work-life balance ensure you can make the most of your time in Bali.
About us
Shape Haus' is a leading design and architectural firm that specializes in creating innovative and sustainable solutions for our clients. Guided by our core values of creativity, sustainability, and cultural appreciation, we strive to push the boundaries of what's possible in the design industry. Join us on our journey as we continue to shape the future of the built environment.
Apply now to become our next Balinese Unreal Engine Render & Material Searcher
Senior Game Programmer - Unreal Engine
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Senior 3D Environment Artist - Unreal Engine
Posted today
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Key Responsibilities:
- Design, model, texture, and integrate 3D environment assets using industry-standard software (e.g., Maya, 3ds Max, ZBrush, Substance Painter, Photoshop).
- Develop and implement shaders, materials, and lighting to enhance the visual fidelity of the game environments.
- Optimize assets for performance, ensuring smooth frame rates and efficient memory usage within the Unreal Engine.
- Collaborate closely with the Art Director, Level Designers, and Technical Artists to ensure a cohesive and compelling visual experience.
- Provide constructive feedback and mentorship to junior artists, fostering a collaborative and supportive team environment.
- Troubleshoot and resolve any technical or artistic issues related to environment assets.
- Stay up-to-date with the latest trends and techniques in 3D environment art and game development.
- Contribute to the overall art pipeline and workflow improvements.
- Proven experience as a 3D Environment Artist in the game industry, with a strong portfolio showcasing exceptional environmental art.
- Expertise in 3D modeling, sculpting, texturing, and PBR material creation.
- Proficiency in Unreal Engine, including scene assembly, lighting, and optimization.
- Strong understanding of art fundamentals, including composition, color theory, and lighting.
- Excellent problem-solving skills and attention to detail.
- Ability to work independently and as part of a remote team.
- Effective communication and interpersonal skills.
- Experience with version control systems (e.g., Perforce, Git).
Remote Senior Game Developer - Unreal Engine
Posted 4 days ago
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Lead 3D Environment Artist - Unreal Engine
Posted 8 days ago
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Key Responsibilities:
- Lead and mentor a team of 3D environment artists, providing direction, feedback, and support to foster their professional growth.
- Collaborate closely with Art Directors and Level Designers to establish and maintain a consistent and compelling visual aesthetic for game environments.
- Create high-quality 3D environment assets, including props, terrain, foliage, and architectural elements, adhering to technical and artistic guidelines.
- Utilize industry-standard software such as Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop to craft exceptional assets.
- Optimize 3D environments for real-time rendering in Unreal Engine, ensuring performance targets are met without compromising visual fidelity.
- Develop and implement efficient asset creation pipelines and workflows.
- Conduct regular art reviews, provide constructive criticism, and ensure the team's work aligns with the project's vision.
- Stay at the forefront of emerging technologies and techniques in 3D environment art and real-time rendering.
- Troubleshoot and resolve complex technical and artistic challenges within the environment art team.
- Contribute to the art style guide and ensure adherence to it throughout the project lifecycle.
Qualifications:
- Proven experience as a Senior or Lead Environment Artist in the video game industry, with at least one shipped AAA title.
- Exceptional portfolio showcasing a strong understanding of composition, form, color, lighting, and architectural design.
- Expert proficiency in 3D modeling, sculpting, texturing, and PBR material creation.
- Advanced knowledge of Unreal Engine, including lighting, post-processing, and environment asset integration.
- Strong leadership and team management skills, with the ability to inspire and motivate artists.
- Excellent communication and collaboration skills, with the ability to articulate creative vision and technical requirements.
- Familiarity with scripting and shader creation is a plus.
- Passion for video games and a keen eye for detail.
This is a unique opportunity to shape the visual landscape of our upcoming titles from Bandung, West Java, ID , while enjoying the freedom of a remote work arrangement. Our client offers a competitive compensation package, exciting project opportunities, and a collaborative remote culture. Join us and bring your artistic vision to life in a fully remote capacity.
Senior 3D Digital Artist - Unreal Engine Specialist
Posted 8 days ago
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Responsibilities:
- Create high-quality 3D assets, including characters, environments, props, and visual effects, suitable for real-time rendering in Unreal Engine.
- Develop and implement PBR (Physically Based Rendering) materials and shaders to achieve photorealistic or stylized visuals as per project requirements.
- Optimize 3D assets for performance, ensuring efficient polygon counts, texture memory usage, and draw calls within Unreal Engine.
- Assemble and light complex scenes within Unreal Engine, ensuring visual coherence and adherence to art direction.
- Collaborate closely with game designers, technical artists, and art directors to realize project vision.
- Implement and iterate on visual effects (VFX) using Unreal Engine's Niagara system or other relevant tools.
- Ensure assets are game-ready and integrate smoothly into the project pipeline.
- Participate in art reviews, providing and receiving constructive feedback.
- Stay current with industry trends, emerging technologies, and best practices in real-time 3D art and Unreal Engine development.
- Troubleshoot and resolve technical issues related to 3D assets and their implementation in the engine.
- Potentially contribute to the development of shaders, lighting setups, and post-processing effects.
- Mentor junior artists and share knowledge within the team.
- Proven experience as a 3D Artist with a strong portfolio showcasing expertise in Unreal Engine projects.
- Proficiency in 3D modeling software (e.g., Maya, Blender, 3ds Max) and sculpting tools (e.g., ZBrush).
- Expertise in texturing software (e.g., Substance Painter, Substance Designer, Photoshop).
- Deep understanding of Unreal Engine 4/5, including its material editor, lighting systems, and optimization techniques.
- Experience with real-time rendering principles and PBR workflows.
- Familiarity with version control systems (e.g., Perforce, Git).
- Strong artistic fundamentals, including composition, color theory, and anatomy.
- Ability to work effectively in a team environment and communicate ideas clearly.
- Adaptability to different art styles and project requirements.
- Experience with motion capture data cleanup and integration is a plus.
- Understanding of game development pipelines and constraints.
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Virtual Reality Content Creator
Posted today
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Qualifications:
- Proven experience in VR content creation, with a strong portfolio of immersive projects.
- Proficiency in 3D modeling, animation, and texturing software (e.g., Maya, Blender, 3ds Max).
- Experience with VR development platforms and engines (e.g., Unity, Unreal Engine).
- Knowledge of scripting languages (e.g., C#, C++).
- Understanding of VR hardware (e.g., Oculus, HTC Vive) and best practices for VR user experience.
- Excellent visual storytelling and creative problem-solving skills.
- Strong communication and collaboration skills for remote teamwork.
Virtual Reality Content Creator
Posted 2 days ago
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Key Responsibilities:
- Conceptualize and develop original ideas for VR experiences across various platforms (e.g., Oculus, SteamVR, PlayStation VR).
- Utilize VR development tools and software (e.g., Unity, Unreal Engine) to build interactive and engaging environments.
- Design and implement 3D assets, animations, and user interfaces within VR applications.
- Collaborate with sound designers and composers to create a compelling audio-visual experience.
- Conduct user testing and gather feedback to iterate and improve VR content.
- Stay up-to-date with the latest trends and advancements in VR technology and immersive storytelling.
- Work closely with project managers to ensure projects are delivered on time and within scope.
- Contribute to the overall artistic direction and technical execution of VR projects.
- Create compelling narrative structures and gameplay mechanics that leverage the unique capabilities of VR.
- Optimize VR experiences for performance and user comfort, ensuring a smooth and enjoyable experience.
- Document design processes and technical specifications.
- Participate in brainstorming sessions and team meetings, providing creative input and technical insights.
- Manage personal workload effectively in a remote setting, ensuring timely delivery of high-quality assets and experiences.
- Troubleshoot and debug issues that arise during the development process.
- Potentially mentor junior team members on VR development best practices.
Required Qualifications:
- Proven experience in VR content creation or game development with a strong focus on VR.
- Proficiency in a game engine such as Unity or Unreal Engine.
- Strong understanding of 3D modeling, texturing, and animation principles.
- Experience with VR development SDKs and hardware.
- Excellent creative thinking and problem-solving skills.
- Ability to work independently and collaboratively in a remote team environment.
- Strong portfolio showcasing VR projects or relevant interactive 3D work.
- Familiarity with agile development methodologies.
- Excellent communication skills, with the ability to articulate ideas clearly.
- A passion for virtual reality and emerging technologies.
- Bachelor's degree in Computer Science, Game Design, Digital Art, or a related field, or equivalent practical experience.
Virtual Reality Experience Designer
Posted 6 days ago
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